


It’s this volume of quests and the size of the game world (which I am exploring like crazy to get those map trophies) that factor in why I have put so much time into this game and yet have so far to go. There are also over 600 sidequests that you can engage in. That means you’ll have 14 different possible storyline combinations, which is impressive and helps to make up for the lack of depth. You will also get a different overall storyline depending on if you are playing as a good or evil character. That being said, there are seven character classes, each with their own class-based storyline. Quests and goals are summed up by a wall of text and then it is action time again. You’re not playing Sacred 2 for the story, or rather if you are, you will be in for quite a disappointment. More the vast majority of the game you’re just running from one point to the next, killing things mindlessly and then moving onto another sidequest or stop on your way to advance through the chapters. Sure they give you some back story about various races fighting over a substance that is called T-Energy and how can shape (or destroy) the world, but it’s all fluff. Joel gave the PC version a partial thumb’s up – how will the PS3 version fare.


I’m not sure why Atari didn’t retain publishing rights for the console versions of the game, but after spending thirty hours with the game and not even being close to halfway done with this monster, I figured it was time to write the review anyway. After all, I haven’t had a truly good hack and slash RPG for a console since Dark Alliance 2 or The Bard’s Tale and those were nearly half a decade ago. However, Atari sent us a review copy of the PC game and our own Mister Rose’s review of it intrigued me enough that I decided I would try the PS3 version when it became available. Now I had never played, nor even HEARD of the original Sacred that was released back in 2004. Back in November of last year, Atari published the PC Version of Sacred 2 for the PC.
